Take it for what it is: 4/5
I am replaying it on PC having finished it on console. It is actually a good game and is what I expected. The melee system is a little clunky at times with multiple enemies but works well with single encounters. A little tweak like a dodge indicator for multiple enemies similar to Shadow of Mordor/War, Batman Arkham series, and other similar melee combat games and the combat would be fluid. The story, settings, art direction, and atmosphere are good. The animations are the best I have ever seen and Striking Distance truly made use of their Mo-Cap studio. This is possibly the most Next-Gen game I have played by far. People also complained it was short, but I prefer shorter, story focused games than a bunch of item collecting/filler on a large map (very few of those checklist games I even completed 100%). It took me about 11.5 hours to finish and it felt fine in length to me.I do wish it had more variety though. It was good overall but more enemy types, more unique weapons and modes would have been even better. I know the team was dealing with a lot already, but hopefully they continue to expand in the next ones (I hope there are more!).
It is a demanding game on hardware and I did have a very bad issue with stutter
for a bit, but the Dec 15th, 2022 update the game has been running perfectly.
Running AMD 2700X with nVidia 2070 and game is playing fine. Watch a couple of
gameplay videos if your unsure, but it was a great experience overall for me.
The performance on console is good too, however, this game is an experience on next-gen hardware. I am surprised they made it for older systems to be honest. I know because of funding and capitalizing on as much market share as possible, but this game I do highly, highly recommend playing on next-gen systems.
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